DAVID C. CHERRY
(775) 376-9082
dcherry1960@gmail.com

Illustrator, Cartoonist, Digital Artist/Animator


SOFTWARE SKILLS

WORK EXPERIENCE

June 2007 - Present Understand.com, Reno, NV. Animator. Create medical animations for website using Flash, Poser, Photoshop, and 3DS MAX.
2005 TDR Inc., Oakland, CA. Architectural Intern. Worked under architect Dr. Eugene Tsui. Duties included computer imaging, physical model building, and hands-on construction.
2004 - 2005 Pirate Games LLC, San Francisco, CA. Environmental Artist. Created buildings and other environmental elements for action-adventure and puzzle games.
2002 - 2003 1Up Studios, Mountain View, CA. Environmental Artist. Created buildings and other environmental elements for realtime action-adventure game.
2000 - 2001 Games.com, Alameda, CA. Senior Artist. Created logos, interactive screens, and other art for online versions of classic Hasbro(r) games.
1997 - Present Freelance computer artist. Clients include:
  • Mousechief Games, Emeryville, CA.
  • ArtAmmo, Inc., Oakland, CA.
  • Jack Brain & Associates, Castro Valley, CA.
  • Total Media Group, South San Francisco, CA.
  • Majesco Entertainment, Edison, NJ.
  • EXP Graphics, Las Vegas, NV.
  • Blake-Drucker Architects, Oakland, CA.
  • Fuzzy Dude, Inc., Oakland, CA.
  • CURV Studios, San Rafael, CA.
  • Infomotions, Inc., South Bend, IN.
1996 - 1997 Mindscape, Inc., Novato, CA. 3D Artist/Animator on LEGO Island(r) project.
1996 Total Video Co., South San Francisco, CA. Artist/Animator--Created 2D and 3D art for video and the Web.
1995 - 1996 Amazing Media, Inc., San Anselmo, CA. Artist/animator--Built and animated scenes for CD-ROM game.
1994 - 1995 Cyberlab 7, San Francisco, CA. Artist/animator--Built models for film using 3D software.
1994 EXP Graphics, South San Francisco, CA. Graphics assistant--Created 2D and 3D graphics for video.
1985 - 1994 Owner, David Cherry Glassworks, San Francisco, CA. Designed and manufactured lampwork gift items.

EDUCATION

2001 Eni Oken's 3D Workshops, Los Angeles. Online courses in texture mapping.
2000 San Francisco State University. Training course in Flash.
1990 - 1998 Computer Arts Institute, San Francisco, CA. Continuing education in 2D and 3D design and software.
1987 - 1988 City College of San Francisco. Illustration courses.
1978 - 1982 Washington University, St. Louis, MO. B. A. in Architecture, 1982.

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